Mal’Ganis Builds – Bakery's Builds
Mal’Ganis builds on Bakery's Builds: Main Tank (Winged Guard, Might of Sargeras, Fueled by Torment, Carrion Swarm, Deep Sleep, Blind as a Bat, Seeker Swarm); Solo (Will of Tichondrius !, Vampiric Aura, Black Claws, Carrion Swarm, Blood Rush, Blind as a Bat, Vanquish the Weak)
Recommended builds
Main Tank
Standard build as Main Tank
Talents: Winged Guard, Might of Sargeras, Fueled by Torment, Carrion Swarm, Deep Sleep, Blind as a Bat, Seeker Swarm
Solo
Standard build as Solo
Talents: Will of Tichondrius !, Vampiric Aura, Black Claws, Carrion Swarm, Blood Rush, Blind as a Bat, Vanquish the Weak
Mal’Ganis talents
Level 1
- Will of Tichondrius !: Quest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
- Winged Guard: Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.
- Time to Feed: Mal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.
Level 4
- Might of Sargeras: Necrotic Embrace now provides 35 Armor for 3 seconds.
- Echo of Doom: When Necrotic Embrace expires, it explodes again for 68 (+4% per level) damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds. Does not wake Sleeping targets.
- Vampiric Aura: Mal'Ganis heals for 40% of Physical Damage dealt, and nearby allied Heroes heal for 20% of Physical Damage dealt.
Level 7
- Black Claws: After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.
- Fueled by Torment: Necrotic Embrace now Slows nearby enemies by 25% for 3 seconds.
- Spreading Plague: After casting Night Rush, deal 33 (+4% per level) damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration. Does not wake Sleeping targets.
Level 10
- Carrion Swarm: After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
- Dark Conversion: Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Level 13
- Deep Sleep: Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 15%.
- The Night Beckons: Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.
- Blood Rush: When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.
Level 16
- Plague Bats: Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 (+4% per level) damage.
- Frenzied Assault: Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.
- Blind as a Bat: Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 5.5 seconds. Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 4 seconds. Does not provide quest stacks while active.
Level 20
- Seeker Swarm: Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 (+4% per level) damage and Sleeping them for 2.5 seconds.
- Wrath of Nathreza: Enemy Heroes near the target suffer 85% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
- Vanquish the Weak: Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
- Alone in the Dark: Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.