Orphea Builds – Bakery's Builds
Orphea builds on Bakery's Builds: Dread (Growing Nightmare !, Chaotic Assault, Mind Devourer !, Crushing Jaws, Determination, Lurking Terror, Eldritch Conduit); Shadow Waltz (En Pointe, Allegrissimo, Mind Devourer !, Eternal Feast, Determination, Bond of Anguish, Monster Within)
Recommended builds
Dread
Best for most games
Talents: Growing Nightmare !, Chaotic Assault, Mind Devourer !, Crushing Jaws, Determination, Lurking Terror, Eldritch Conduit
Shadow Waltz
High skill cap
Talents: En Pointe, Allegrissimo, Mind Devourer !, Eternal Feast, Determination, Bond of Anguish, Monster Within
Orphea talents
Level 1
- En Pointe: Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
- Growing Nightmare !: Increase Dread's damage by 50%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.
- Ancestral Strength: Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Level 4
- Allegrissimo: Reduce the cooldown of Shadow Waltz by 1 second. Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
- Backbiter: If Chomp hits a Hero, Orphea immediately dashes a short distance backwards. Passive: Gain 15% maximum Health.
- Chaotic Assault: Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Level 7
- Insatiable: Hitting a Hero with Chomp sets its cooldown to 2 seconds.
- Ravenous Hunger !: Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
- Mind Devourer !: Quest: Hitting Heroes with Dread increases its damage by 5, up to 150. Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Level 10
- Eternal Feast: After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
- Crushing Jaws: After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Level 13
- Determination: After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
- Abyssal Symbiosis: Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
- Invasive Miasma: Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
Level 16
- Bond of Anguish: Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
- Dead Magic: Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
- Lurking Terror: After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
Level 20
- Monster Within: Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active and for 5 seconds afterwards, Orphea's Basic Abilities recharge 150% faster.
- Engulfing Oblivion: Crushing Jaws reduces the Armor of Heroes hit by 50 for 3 seconds. Takedowns set its cooldown to 5 seconds.
- Eldritch Conduit: Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
- Final Toccata: Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.