Agent of Overwatch

Ranged Assassin · Overwatch · Patch 2.57.0

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Named builds for Tracer. Select one to load it.

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Kept on this device for Tracer. Lobby code [T0000000,Tracer]. Paste it in chat before the match starts.

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Tracer Builds – Bakery's Builds

Tracer talent calculator on Bakery's Builds.

Tracer talents

Level 1

  • One-Two Punch: Reduce the cooldown of Melee by 1 second and it gains an additional charge.
  • Parting Gift: Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
  • Tracer Rounds: Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.

Level 4

  • Leeching Rounds: Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
  • Pulse Generator: Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 12% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
  • Is That a Health Pack?!: Collecting a Regeneration Globe instantly heals Tracer for 15% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds. Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.

Level 7

  • Sleight of Hand: Reduces Reload time by 50%. This equals 20% more damage per second.
  • Focus Fire: If an entire ammo magazine is unloaded on an enemy within 2 seconds, the last bullet will deal 80 bonus damage. This is equal to 35% of the total magazine.
  • Locked and Loaded: Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.

Level 10

  • Sticky Bomb: Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
  • Quantum Spike: Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
  • Pulse Rounds: Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.

Level 13

  • Untouchable !: Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
  • Jumper: Passive: When Blink has no charges remaining, its cooldown refreshes 100% faster. Casting Blink grants Tracer a Shield equal to 6% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
  • Telefrag: Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds. When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back.

Level 16

  • Bullet Spray: Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
  • Heavy Handed: Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
  • Ricochet: Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.

Level 20

  • Chrono Triggers: Casting Blink causes Basic Attacks to not consume ammo for 1 second.
  • Get Stuffed!: Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
  • Total Recall: Recall heals Tracer equal to the amount of Health she lost during that time.
  • Composition B: Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.